Dev Diary
The interview series where we dive into the history of those who make your favourite games
4 years ago

Episode 36: Robin Arnott (Soundself, AntiChamber, The Stanley Parable)

Hacking Consciousness

Not content with simple sound design and engineering, Robin Arnott wanted more from the games he made. Sound design, along with games that featured those design approaches, followed a specific template, and Robin wanted to try something different, and so a wonderful career blossomed from that moment. Robin joins Paul to discuss the ups and downs of his career so far culminating in Soundself.

Follow Paul and submit your ideas for future guests on TwitterVisit the Player2 Website and the Player2 Youtube Channel where you can also follow his written and video exploits including reviews, feature pieces and shows such as Patched, The Insider and Gamer School

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